#include "WorldSession.hpp"
#include "WorldSocket.hpp"
#include <memory>

WorldSession::WorldSession(std::shared_ptr<WorldSocket>&& sc) : _socket(std::move(sc))
{

}

WorldSession::~WorldSession()
{

}

bool WorldSession::Update(uint32_t diff)
{
    return true;
}

std::shared_ptr<WorldSocket>& WorldSession::GetSocket()
{
    return _socket;
}